Played the first level twice. On the far right of the map (where it is supposed to end), my character fell far below. Then I took the time to move all the way to the left and wasted 5 minutes before I realized it must be a bug because there was no where to go! Then it happened again.
Yeah, it seems to be a bug that some people are experiencing. Can you give more details on your OS and browser, please? I am not at home now, but as soon as I get home form work I will fix this.
I have been sitting as far left as possible, slightly off the screen, since the first phase and im still alive at phase 30. This is a decent prototype but far from finished!
I think you forgot to play it
I love this game!
I love this game, I have played it for a few hours at a time, sporadically since you released it 2 days ago. But because I like the game THAT much and have invested this much time into, I have some critiques of this great game...
The start of the game is slow going. I mean that in the sense of upgrades and rewards. I got gems so sparingly in the first world and the first set of weapons didnt look like much of an upgrade, so I didnt upgrade my weapon at all in the first world. And parts other than weapons are nothing more than statistical improvements, they dont change the gameplay at all.
My second complaint is the lack of variety in weapons and upgrades. Weapons are the only things that change gameplay and add a small layer of strategy to the game. Your choice of increased attack or defense is a little more, but not enough. How about more specialized weapons? The pulse cannon is very interesting. This leaves a lot more room for improvement though. Add more to the strategy aspect. How about upgrades that do more than just stats? How about upgrades that increase one stat but sacrifice another? How about giving up that +8% increased attack for 1% life steal (notice I didnt say HP regen since that could be abused by leaving 1 mob on the screen). How about a slot that could be used as a shield or a weapon or boosters, or something of my choosing rather than being set on one thing?
My third complaint, which I expected... A lot of the weapons are useless compared to certain weapons, when used in the "right" way, are a complete gimmick. After I got pulse cannons and homing missles, I never used anything else. I either had 4 pulses on or 4 homing missles, depending on the type of level. This is very gimmicky and I feel forced into doing this because the other weapons suck and the difficulty of the 3rd and 4th worlds jumped so much.
Finally... how about something DIFFERENT. This is very vague. Yes. More than just holding down a key, moving around, and memorizing patterns. I see two very good options for this: Talent Tree and Skills. You could make these very detailed or not at all. You could have 2 or 3 skills (such as bombs, temporary shield, and a shock wave) and you could have a basic stats-only talent tree. Or you could go much more detailed than that, but I think the simple choices would be enough for this game and would add a needed freshness to the game.
In conclusion, the game is GREAT. But after playing it 8+ hours, I have some things that could make it even better. This is a very impresive game though, I cant wait to see a sequel and more games from you! In my opinion as a game developer, the best compliment someone can give is a detailed
I love it.
This is now one of my favorite flash games. The awesome graphics keep me interested to see what else is out there and the difficulty is just perfect so that its not tedious or annoying.
One little bug, if you press M when you die, it shows you in the upper left hand corner. No biggie though.
Awesome game! :)
I really like the game play mechanic, it makes for a really interesting PROTOTYPE. You really should develop this out further and make a finished game with it. Despite its complete lack of polish and such, there are 3 bugs that I have found with the prototype.
1) Bombs always point towards the right, even when they are moving to the left.
2) The helicopter always faces to to the right, though this might not be a bug, I think it looks awkward especially in the later levels when youre moving to the left a lot. I think you should make it so that the helicopter remains facing the current direction, even while going in reverse, until a certain speed in that direction is reached and then you should flip the graphic.
3) Its really annoying when I blow up a wall but there is a tiny piece remaining that I continue to collide with. To fix this you should either set it up to check for small bits and delete them or if you dont want to do that, possibly have a way to detect that you are running into a extremely small piece and have the helicopter destroy it on collision.
I know I have critiqued a lot about the demo, but thats only because I REALLY LIKE IT. Its an awesome mechanic and im sure you could pull of some really cool stuff with it. Good luck, im looking forward to your game based off this. :)
This is an awesome pick me up game.
I quit after getting to level 25 with 2 lives left.
I gave it a 5/5 and a 9/10 because though its AWESOME! it could be a bit better. I dont like the limited angles of fire, im not sure if that was done for technical reasons (bitmap graphics along with the camera angle would require a lot of different graphics for Mrs Clause's upper body) but I didnt really like it but I did get used to it.
My biggest problem with the game is the difficulty. Its WAY too easy. I got bored around level 12 or 13 when I still hadnt died and at that point, had seen just about everything in the game. If you were to make the difficulty higher so that the average play time is lower, I would be forced to play it multiple times to get all the upgrades and to see all the enemiies and weapons.
Which brings me to my last two critiques, lack of new things such as enemies/weapons. The other being some useless weapons (orange gift, the grenades) being VERY common and having such a high amount of ammo that I never run out contrasting the semi useful weapons such as the spread shot having virtually NO ammo. Its odd being able to run around and shoot infinite useless grenades but only having ~10 burst shots that I can go through super fast? Meh.
All in all, awesome game. I just wish it was a bit harder and gave me a reason to play it over and over again.
I have spent 15 minutes playing the preloader game of clicking the heads. I give it a 9/10. I will let you know how awesome the main game is in a few hours after I quit popping childrens heads.
100% of the ideas were taken from Heavy Weapon, cept you left out the cool stuff.
Cmon use your imagination!
THIS IS AMAZING! Ive never played a Flash game as much as this. I played it from start to finish (all achievements) twice.
I only wish there was more persistent stuff to it and more achievements and more types of enemies.
The fruits just fall through the walls constantly. It makes the game unplayable.
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